Brad
25 Rules of Disinformation: How to Fight Back
Mon Jan 1, 2007 22:55


25 Rules of Disinformation: How to Fight Back

Twenty-Five Ways To Suppress Truth: by H. Michael Sweeney copyright (c) 1997, 2000, 2001 All rights reserved (Edited June 2001)

Permission to reprint/distribute hereby granted for any non commercial use provided information reproduced in its entirety and with author information in tact. For more Intel/Shadow government related info, visit the Author's Web site: http://www.proparanoid.com

Built upon Thirteen Techniques for Truth Suppression by David Martin, the following may be useful to the initiate in the world of dealing with veiled and half-truth, lies, and suppression of truth when serious crimes are studied in public forums. This, sadly, includes every day news media, one of the worst offenders with respect to being a source of disinformation. Where the crime involves a conspiracy, or a conspiracy to cover up the crime, there will invariably be a disinformation campaign launched against those seeking to uncover and expose the truth and/or the conspiracy. There are specific tactics which disinfo artists tend to apply, as revealed here. Also included with this material are seven common traits of the disinfo artist which may also prove useful in identifying players and motives. The more a particular party fits the traits and is guilty of following the rules, the more likely they are a professional disinfo artist with a vested motive. People can be bought, threatened, or blackmailed into providing disinformation, so even "good guys" can be suspect in many cases.

A rational person participating as one interested in the truth will evaluate that chain of evidence and conclude either that the links are solid and conclusive, that one or more links are weak and need further development before conclusion can be arrived at, or that one or more links can be broken, usually invalidating (but not necessarily so, if parallel links already exist or can be found, or if a particular link was merely supportive, but not in itself key) the argument. The game is played by raising issues which either strengthen or weaken (preferably to the point of breaking) these links. It is the job of a disinfo artist to interfere with these evaluation... to at least make people think the links are weak or broken when, in truth, they are not... or to propose alternative solutions leading away from the truth. Often, by simply impeding and slowing down the process through disinformation tactics, a level of victory is assured because apathy increases with time and rhetoric.

It would seem true in almost every instance, that if one cannot break the chain of evidence for a given solution, revelation of truth has won out. If the chain is broken either a new link must be forged, or a whole new chain developed, or the solution is invalid an a new one must be found... but truth still wins out. There is no shame in being the creator or supporter of a failed solution, chain, or link, if done with honesty in search of the truth. This is the rational approach. While it is understandable that a person can become emotionally involved with a particular side of a given issue, it is really unimportant who wins, as long as truth wins. But the disinfo artist will seek to emotionalize and chastise any failure (real or false claims thereof), and will seek by means of intimidation to prevent discussion in general.

Also see... 9/11 disinfo
911review.org 911Review.Com


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